Your mod definition file is what the Payday 2 BLT uses to load your mod. It is a json-formatted text file in your mod directory.
To setup your definition, simply create a text file
To setup your definition, simply create a text file
mod.txt
in your mod directory, and setup your required basic details, hooks,persist-scripts, and keybinds. - Payday 2 Continental Coin Hack Download
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NPCs in the safe house can give you side jobs that will give you some coins. Nvidia texture tools for adobe photoshop mac. You can also go hunting for the trophies as well as completing a heist (I think it is only heists that give you 1 mill, because I tried and you can not abuse this on the jewlery store to just rush and make a lot of coins). Our PAYDAY 2 trainer has over 39 cheats and supports Steam. Cheat in this game and more with the WeMod app!
Base Mod Definition
The base definition for your mod. Contains the basic information of your mod.
name
The friendly name of your mod.description
A description of your mod, and what it does.author
You, your collaborators, anybody who worked on the mod.contact
Some form of contact details for your users to contact you from.version
A friendly version number that will displayed in the in-game mod manager.priority
An integer, from 0 to 1000, that determines the order in which mods load. This should only be used for mods which act as dependencies for other mods. Hooks
Previously Post-Require Scripts in PD2Hook.yml
The Payday 2 files to hook and run a specified lua script after. The hooks key is an array of objects.
The Payday 2 files to hook and run a specified lua script after. The hooks key is an array of objects.
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hooks
The array of objects containing a hook_id
and a script_path
.hook_id
The Payday 2 script file to run the script in script_path
after.script_path
The path to your Lua script to run. This is relative to your mod folder. Pre-Hooks
Previously Pre-Require Scripts in PD2Hook.ymlIdentical to
Hooks
, except that these will run before the Payday 2 script defined in hook_id
.pre_hooks
The array of objects containing a hook_id
and a script_path
.hook_id
The Payday 2 script file to run the script in script_path
before.script_path
The path to your Lua script to run. This is relative to your mod folder. Persist Scripts
Previous Persist-Scripts in PD2Hook.yml
A script in
A script in
script_path
which is run every frame until the global variable specified in global
is set to anything other than false or nil. persist_scripts
The array of objects containing a global
and a script_path
.global
The global value to associate with script_path
.script_path
The script to continuously run until the global variable global
is set to a value other than false or nil. Json-Keybinds
Previously Keybinds in PD2Hook.yml
A script to run when a key is pressed. These keybinds can be customized in-game, instead of being set to a specific hard-coded key.
A script to run when a key is pressed. These keybinds can be customized in-game, instead of being set to a specific hard-coded key.
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keybinds
An array containing generic keybind information. Each keybind will be saved and loaded automatically for you. keybind_id
A unique ID for your keybind. Your keybind will be saved and loaded via this ID, so make sure that it relates to your mod so that no other mods can override it.name
The name of the keybind to display in the keybinds menu.description
A short of description of your keybind.script_path
The path to the script that should be ran when the keybind is pressed.run_in_menu
A boolean of whether this keybind should run when pressed during the menu state.run_in_game
A boolean of whether this keybind should run when pressed during the game state.localized
A boolean of if the menu should attempt to use the name and description as localization keys.Use false
if you wish to just type a name and description in.Complete Example
This guide is aimed specifically at aiding players who want to level in crime sprees as fast as possible. It breaks down the leveling math into specifics. I hope this helps out the community and saves people valuable time.
Disclaimer
This guide will prove useful to players and hosts alike. However, if you are a NEW player and wish to properly learn the game, I highly recommend leveling “the old-fashioned way”. That is, doing heists at whatever difficulty you or your team are comfortable running and gradually working your way up. Experiment with builds, blaze your own trail, make mistakes along the way, and learn from them. But above all, have fun!WARNING:
Crime sprees by their very nature, are modified versions of the heists you encounter. If you are a new player, you are not learning the actual versions of those heists and consequently, your view of the game will be warped. This effect becomes more and more severe as the rank and difficulty of the spree increases (mobs will have ridiculously high health, gage boosts will buff players, and modifiers will count against players). If you decide to level via epic crime sprees (those where the host rank is in the thousands or higher) especially, all sense of natural game progression will be ruined Disable activation cmd adobe photoshop. because you will earn all the currency (cash, offshore money, and continental coins) you will ever need upfront.
Crime sprees by their very nature, are modified versions of the heists you encounter. If you are a new player, you are not learning the actual versions of those heists and consequently, your view of the game will be warped. This effect becomes more and more severe as the rank and difficulty of the spree increases (mobs will have ridiculously high health, gage boosts will buff players, and modifiers will count against players). If you decide to level via epic crime sprees (those where the host rank is in the thousands or higher) especially, all sense of natural game progression will be ruined Disable activation cmd adobe photoshop. because you will earn all the currency (cash, offshore money, and continental coins) you will ever need upfront.
Having said all that, I understand that people will level rapidly via crime sprees for various reasons which I respect. Maybe you are a returning player and want to skip the grind of leveling? Maybe you don’t have the hours to dedicate to the game and want to unlock the end game experiences quicker? Maybe you want a mask at a certain infamy level? Maybe you just HATE grinding? XD
Why This Guide Exists
I felt there were tons of guides out there talking about crime spree builds but whenever someone asked about the leveling aspects, there were no definitive answers. The scope of this guide will try to avoid redundancies with other guides and mainly stick to the leveling math and requirements.
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The Basics
Crime sprees are an endless random series of heists ever increasing in difficulty due to game modifiers which are added every so often as the host’s crime spree’s rank increases. The game will force the host to choose the next modifier from a set and they should discuss this with the team. There are 25 modifiers which affect loud missions and 8 modifiers which affect stealth missions.In addition to these modifiers, as the host’s crime spree ranks up, the game will continue to add a forced modifier every so often which increases enemies’ health by 20% and their damage by 15%. This is why they become insanely difficult to kill on high crime sprees and impossible to kill on epic crime sprees.
The host also chooses the next mission from a set of three – If they do not like their choices, they can re-roll for a new set. The first two re-rolls cost the host 6 continental coins and the cost DOUBLES for every re-reroll after.
You do not get extra bonuses for extra loot and other things outside of the mission objectives, so most teams will do the bare minimum requirements to complete a mission.
Requirement:
To do crime sprees, you must be level 60 or higher – If you are at least Infamy I, you can be any level
Leveling and Rewards
Leveling via epic crime sprees is without a doubt the fastest way to level in Payday 2. It is also an excellent source of continental coins which can be used to purchase in-game assets like weapon modifications, safe house improvements, and gage boosts (purchasable on the mission prep screen) to benefit players in crime sprees. One gage boost can be purchased by each player, once per mission.You MUST be on an active crime spree to rank up AND the host must have a higher rank than you. Your crime spree rank increases after every successful mission.
The Catch-Up Bonus:
The catch-up bonus is the primary mechanism which allows players to rank up rapidly and thus claim high/epic crime sprees for tons of rewards including experience. Autocad 2010 only crack 32 bit. It exists to help reduce the disparity between the host’s crime spree rank and their team members’ ranks.
The Catch-Up Bonus is calculated as exactly 3.5% of the difference between your rank and the host’s rank. For example, if your rank is 0 and the host’s rank is 1000, your rank will increase by +35 catch-up bonus + whatever the mission gives.
Infamy Every Mission via Epic Crime Sprees:
A player may infamy every 100 levels.
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- To level from 0 to 100 requires exactly 23,336,300 experience (XP) – Claiming a crime spree with anything less will come up short
- This requires claiming a crime spree of at least 484 rank (which yields 23,420,000 XP)
- The cheapest mission awards 3 rank, thus requiring a catch-up bonus of at least 481 rank
- The host’s crime spree rank must be at least 13,743 or higher in order to “infamy” all players after EVERY mission when they claim their crime sprees
- When doing multiple runs, to ensure you are level 100 for the next run, it is recommended to infamy first and THEN cash-in (claim) your crime spree.
- Infamy XP bonuses have no bearing on XP gains from crime sprees
Crime Sprees and Game Limitations
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Epic crime sprees can have hundreds, thousands, even tens of thousands of modifiers and the game is terribly inefficient at loading them all. This is why players often crash when they try to join epic crime sprees of 10,000+ rank or more depending on how powerful their computer is.If you are joining epic crime sprees, it is recommended to get mods which suppress the modifier list upon joining to avoid crashes.
When hosting, it is often easier for players to join on the mission prep screen instead of the lobby.
Since the game is unstable during epic crime sprees (the developers never intended players to go that high in crime spree rank), it is also recommended to run mods which prevent the automatic failure of your crime spree upon game crashes.
In what I would call “legendary” crime sprees (with ranks in the millions), the host as well as players may require mods which reduce/eliminate the amount of modifiers.
Lastly, cashing in an epic crime spree will result in an incredibly long progress bar tallying up your rewards, but you can press ESC to exit it.
General Build Guidelines for Epic Crime Sprees
Because epic crime sprees have enemies which have many, many times the health and damage of mobs under normal conditions, killing enemies becomes unrealistic. Therefore, crime spree builds focus more on stunning and/or converting these enemies while laying low. If you can’t kill the enemies, then damage skills also become a waste.Bring Aced Inspire, Upgraded Jokers, deep Revenant tree skills, and weapons which can repeatedly stun (with fire or poison) and suppress enemies
STEALTH:
Since there are no pagers allowed due to modifiers, killing guards after they are alerted isn’t much of an option. You will want to damage them and shout them down if they get in your way.
Bring fully upgraded ECMs to chain multiple overlapping ECM buffs across your team until the mission objectives are completed. Other than that, Inspire, utility skills (drills / C4 / saws) are useful.
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Recommended Missions for Speed Runs
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Not limited to this list but some of the common runs would be:ECM Rushing: FBI Server, Swing Vote, Bank Heist, and Shadow Raid
How to set default communication device. Loud: Interception (Biker Heist Day 2) or Airport (Firestarter Day 1)